Intro

Hello There!

I'm an aspiring Game and Level Design Student from Hamburg, Germany, who loves to give players a meaningful and special experiences through games.

Power of Goo

DEVELOPMENT INFO: RESPONSIBILITIES:
Engine: Godot
Genre: Metroidvania
Dev. Time: 10 Weeks
Team Size: 6
  • Team Lead
  • Lead Game Designer
  • Vision Keeper
  • Producer
  • Music & SFX
  • Overview

    Power of Goo is a 2D Pixel Art Platformer / Metroidvania in which the player progresses through various levels, facing different obstacles, be it environmental or a hazardous enemy.

    A beautiful day for Goo is interrupted in an instant as not only his home village is destroyed by horrific, dark creatures, but his wife and kids are kidnapped aswell. In an attempt to save them, Goo ends up plummeting into a dark underground with seemingly no immediate way of escape. Will he be able to find his way out and recover what he has lost?

    Only you can find out. Accompany Goo through the dark caves that stretch out into the unknown and find the powers you will need to defeat your enemies.

    Design Goals

    • Create a fun and challenging gameplay experiences, with a rewarding learning and progress curve
    • Demonstrate skills in Game and UI Design
    • Create a fun and understandable UI to navigate

    Game & UI Design

    • Create and keep the Game Vision.
    • Cesign and balance Player Movement and Abilities.
    • Combat and Enemy design.
    • Design and implement UI.
    • Design Narrative and Tutorial.

    Music & SFX

    • Research, create and mix SFX.
    • Research and mix Music.
    • Implement Music and SFX.

    Producing

    • Create and update Backlog.
    • Create and update Asset List.

    Vision

    The vision behind Power of Goo was to create a classic hero's journey set in a standard fantasy world.
    I wanted to present it as a fairy tale in which the roles of humans and slimes are swapped. The idea behind it was to evoke a nostalgic feeling for the player, while showing that even the supposedly weakest in a fantasy world may be the strongest in the end.

    Player Character: Goo

    To enhance the feeling of being an underdog, the appearance of Goo is kept generic and simple. As the rest of the world and characters are striking, it allows the player to better identify with Goo.

    Combat:

    The attack in Power of Goo is a "Double-Stike-Combat", as a refrence I used Bubble Bobbles "Attack-System".
    Containing Slime-Spit, which stuns enemies and Slime-Punch to defeat them afterwards. To regain helth the player gathers Cranberries from enemies, which they can use to heal up.

  • Slime-Spit:
  • It contains a trajectory to it, which makes it more challenging to hit an enemy on a longer distance, but keeps it easier on a short distance. As a hit indicator, a yellow circle extends from the enemy, yellow particles drops from them and they start nodding back and forth. The Spit contains a cooldown, to prevent the player from spaming

  • Slime-Punch:
  • It flies in a straight line for a certain range. After the punch exceeds to it's full lenght, it stays extended and enables gravity and player movement for a short amount, to empore the punch even more. As a hit indicator the enemie despawns and grey particle fly in the opposite direction of the punch.

    Enemies:

    The Enemies in Power of Goo are corrupted slimes with a horned head, white distorted eyes and a humanoid body. The player entounters two enemies, with different patterns, looks and difficulty. As also a Boss at the end of the game, which challenges the player skill and reaction.

    Standing Enemy:

    The Standing Enemy is the first enemy, the player encounters. They're is designed to be an easy target for the player, so they can have a feel of their combo and learn how to use them.
    Besides being the only enemy with legs, the Standing Enemy guards it's position, whitout moving around or chasing after the player. It attacks the player with a thrown slime ball, which looks and flies similar to the Slime-Spit.

    Maiden:

    The Maiden is the second enemy I designed for Power of Goo and

    Drill Y-42

    DEVELOPMENT INFO: RESPONSIBILITIES:
    Engine: Unity
    Genre: Endless Runner
    Dev. Time: 10 Weeks
    Team Size: 9
  • Level Design
  • Lighting

  • In this steampunk themed endless runner, you explore a long forgotten mine and pierce your way deeper through the tunnels with a gigantic drill machine. Explore a long forgotten mine and pierce your way deeper through the tunnels with a gigantic drill.

    But beware: the tunnel is collapsing behind you!

    Gather resources, craft upgrades and keep your drill running before you get buried. Oh, say howdy to old George Crocker if you meet him!

    Design Goals

    • Create a fun, but difficult level to navigate.
    • Tell a story threw the environment.
    • Create a claustrophobic and dark feeling.
    • Demonstrate skills in Level Design and Lighting.

    Level Design and Lighting

    • Desing and blockout level segments
    • Design and balance the Level Generation of side tunnels.
    • Create and update Assetlist
    • design, implent and polish lighting

    Cozy Tales

    DEVELOPMENT INFO: RESPONSIBILITIES:
    Engine: Unity
    Genre: Endless Runner
    Dev. Time: 10 Weeks
    Team Size: 9
  • Level Design
  • Lighting

  • Step into Akai’s world of calm exploration, discovering a cozy gaming adventure!

    Cozy Tales is more than just a game!
    It's a comforting escape into a serene and charming world. Here, players are invited to immerse themselves in a peaceful adventure, turning maps into stories and guiding future adventurers.

    Design Goals

    • Create a fun, but difficult level to navigate.
    • Tell a story threw the environment.
    • Create a claustrophobic and dark feeling.
    • Demonstrate skills in Level Design and Lighting.

    Level Design and Lighting

    • Desing and blockout level segments
    • Design and balance the Level Generation of side tunnels.
    • Create and update Assetlist
    • design, implent and polish lighting

    Contact

    I'd be happy to hear from you!Slimy Hood

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